Cultivation Jam First Week
This is my development log for the first week of the Cultivation Jam 2022 10-29June.
*** Day 1-7 ***
So I started by sketching up one of my ideas for what game to make in this Jam and this is what I ended up with.
So my initial thought was that you have this land area in the desert which is getting flooded by sand dunes from all sides and your task is to grow plants to counter the effect of the sand. I was thinking the sand occupies tiles and once every minute or so they evolve and try to attack tiles next to them and the plants would have more like HP and Resistance stats to withstand it. In the area there would be a shop for buying seeds, plants tools etc along with a farm area to grow plants. My art skills have never been that good so I usually just do my best and hope that it ends up decent and try to put more effort into the game play.
I started making some simple 3D-tiles in a grid and just gave them different colors to indicate type and a sand stat for amount of sand occupying the spot.
I made a timer that at each tick spreads the sand depending on the surrounding squares sand amount. I also spend some time here to make the movement of the camera work. At this point it was locked to view in this direction but you could move left/right and forward/back with WASD keys as well as zoom with mouse scroll wheel.
From here I wanted to occupy the tiles with items and I created Bushes and Trees from simple shapes and put some colors on them. I Also made some water tiles also the sand dunes had change in color depending on sand amount. I added some texture to water, grass and sand.
At this point it felt like the Trees and Bushes made more depth to the game and I thought that making the tiles elevated as well would make it even better. So I spent some time making the sand change its height from the amount of sand as well as making water and the new tile soil different heights as well.
I now wanted to include some drops from cutting down trees etc so I created stats in the UI for coins and wood and made some basic 3D-models for it and a system for generating them when destroying the item. I put in several Coins as placeholders for future resources.
From here I decided to add stones as well not knowing exact what to use them for later, maybe used to create a kiln or other items. Some production tools would be nice so I thought of making an oven to burn clay in to perhaps making vases to plant tree seeds in so they can be planted outside at any point later. Thought was to make trees and bushes not re-plantable but only destroyable and maybe have smaller plants like flowers be weaker but movable at any time. I also added it so ovens are placed facing the player and also rotatable using R.
I'm fairly satisfied with the first week of the Jam, but I haven't worked that hard on this just taking it slow paced when I felt for it. Some decisions I have let mature before implementing it and I feel that the outcome has probably benefited from doing so. I do have alot to do on my To-Do list and I'm not sure in what order or when to do it.
TODO:
Add Main Menu, Play Game/Settings/Credits/Exit
Add sound effects to entire game
Add Music background theme, soft music
Add animation to certain motions
Make selectable toolbar with plants to paint them
Add cost for planting
Add some other inventory?
Add fire hazard? Spreading fire water resist?
Files
Get Desertification
Desertification
Try to counter the effects of the desert spreading.
Status | Prototype |
Author | wolfheat |
Genre | Strategy, Survival |
Tags | City Builder, desert, Farming, Management, Point & Click, Relaxing, Singleplayer |
More posts
- Cultivation Jam Second WeekJun 25, 2022
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